Lovin' that bird, but I'm thinking what if you had it fly across the screen from one end to the other.. then it disappears, then it flies over again in the opposite direction, and you randomize that pattern. Sometimes have one bird, two, or more from time to time.
Also, it might be just me, but I'd say the character models don't seem to fit well with the environment's art style (unless they're just placeholders).
Well since I've become kind of attached to him, the goblin npc is prolly gonna stay, but I'll have him pop out of a cave when you hit a trigger zone... Coupled with a good sound, it might make for a good "WHOA. *starts slashing about at him*" moment.
As for the bird, I tested my bird path about ten minutes ago and it looked like the bird got drunk, tied bottle rockets to his ass, and thought it would be funny. So yes, the bird will have more of a random path each time you see it, and he might bring friends now and then.
Anyway, which character's are you referring to? The humans? They're included in the core art set, and I don't wanna have to create whole new character sheets. The Creepy Thing? That actually is just a placeholder, I'm working on a character sheet for how I envisioned it, but I suck arse in that department as I have to do the front of the character, right side, left side, and rear. What the hell do you want from me?
Just kidding :lol:
But all jokes aside, I was hoping somebody would take interest and give honest opinions on things. The ideas, creativity, and technical stuff I'm good at. Bringing it all together to make sense, not so much... I highly appreciate the interest and CC, it's been a big help so far and at this rate you're already in the credits as "creative director" (serious about that).
Keep the ideas coming ^_^